FOR INFORMATION ONLY;
DO NOT INCLUDE.
USE WITH:
// includes from ../ut/ut_geo_const.h
extern <typ> <name>;
Go to the source code of this file.
Variables | |
const Point2 | UT2D_PT_NUL = { 0.0, 0.0 } |
const Point | UT3D_PT_NUL = { 0.0, 0.0, 0.0 } |
const Point2 | UT2D_PT_INFTY = {9999999999999.999, 9999999999999.999} |
const Vector2 | UT2D_VECTOR_NUL = { 0.0, 0.0 } |
const Vector2 | UT2D_VECTOR_X = { 1.0, 0.0 } |
const Vector2 | UT2D_VECTOR_Y = { 0.0, 1.0 } |
const Vector | UT3D_VECTOR_NUL = { 0.0, 0.0, 0.0 } |
const Vector | UT3D_VECTOR_X = { 1.0, 0.0, 0.0 } |
const Vector | UT3D_VECTOR_Y = { 0.0, 1.0, 0.0 } |
const Vector | UT3D_VECTOR_Z = { 0.0, 0.0, 1.0 } |
const Vector | UT3D_VECTOR_IX = {-1.0, 0.0, 0.0 } |
const Vector | UT3D_VECTOR_IY = { 0.0,-1.0, 0.0 } |
const Vector | UT3D_VECTOR_IZ = { 0.0, 0.0,-1.0 } |
const Mat_3x3 | UT3D_MAT_3x3 |
const Mat_4x3 | UT3D_MAT_4x3 |
const Mat_4x4 | UT3D_MAT_4x4 |
const Point2 UT2D_PT_NUL = { 0.0, 0.0 } |
const Point UT3D_PT_NUL = { 0.0, 0.0, 0.0 } |
const Point2 UT2D_PT_INFTY = {9999999999999.999, 9999999999999.999} |
const Vector2 UT2D_VECTOR_NUL = { 0.0, 0.0 } |
const Vector2 UT2D_VECTOR_X = { 1.0, 0.0 } |
const Vector2 UT2D_VECTOR_Y = { 0.0, 1.0 } |
const Vector UT3D_VECTOR_NUL = { 0.0, 0.0, 0.0 } |
const Vector UT3D_VECTOR_X = { 1.0, 0.0, 0.0 } |
const Vector UT3D_VECTOR_Y = { 0.0, 1.0, 0.0 } |
const Vector UT3D_VECTOR_Z = { 0.0, 0.0, 1.0 } |
const Vector UT3D_VECTOR_IX = {-1.0, 0.0, 0.0 } |
const Vector UT3D_VECTOR_IY = { 0.0,-1.0, 0.0 } |
const Vector UT3D_VECTOR_IZ = { 0.0, 0.0,-1.0 } |
const Mat_3x3 UT3D_MAT_3x3 |
Initial value:
{ {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0} }
const Mat_4x3 UT3D_MAT_4x3 |
Initial value:
{ {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0} }
const Mat_4x4 UT3D_MAT_4x4 |
Initial value:
{ {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {0.0, 0.0, 0.0, 1.0} }