===================================================== Liste_Funktionen_Beginn: bmp_load load bmp-file into memory Liste_Funktionen_Ende: ===================================================== Bits per Pixel 1 = monochrome palette. NumColors = 1 4 = 4bit palletized. NumColors = 16 8 = 8bit palletized. NumColors = 256 16 = 16bit RGB. NumColors = 65536 (?) 24 = 24bit RGB. NumColors = 16M Type of Compression 0 = BI_RGB no compression 1 = BI_RLE8 8bit RLE encoding 2 = BI_RLE4 4bit RLE encoding
#include "../xa/MS_Def0.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../ut/byteorder.h"
Data Structures | |
struct | bitMapRec1 |
struct | bitMapRec2 |
struct | colRec1 |
Functions | |
int | bmp_load (void **mSpc, int *ix, int *iy, char *fnam) |
int bmp_load | ( | void ** | mSpc, | |
int * | ix, | |||
int * | iy, | |||
char * | fnam | |||
) |