Kambi VRML game engine
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Environmental sensor component

This component defines nodes to detect some changes in the environment. ProximitySensor, the only currently implemented node, alows to detect when user is inside a defined 3D space.

See also X3D specification of Environmental sensor component.

Supported nodes:

  • ProximitySensor

    TODO: centerOfRotation_changed are not generated. Rest works Ok, according to spec. Timestamps for isActive, enter/exitTime are not interpolated (they are simply timestamps when this was detected), this shouldn't be a problem in typical uses.

TODO: TransformSensor, VisibilitySensor missing. We have hardware occlusion query implemented, this should be used in the future for VisibilitySensor.